FIRE
6Red Warg
Archetype:
Resonator
ATK:
1400
DEF:
2200
View:
3933
When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
Red Warg — Power Evaluation
Final Score: 61 ± 5 · Confidence: Medium
- Intrinsic: 62 · Deck: 60 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Red Warg is a clean board extender in Resonator and Archfiend decks, triggering freely once a Resonator is Normal Summoned. It provides an extra body with no resource cost, using its Level-6 Fiend type as Synchro material in combo lines. However, the lack of combo evidence limits our view into how centrally it drives these lines, and its halved ATK (700) keeps it firmly as a utility piece rather than a disruptive force. The high concentration in two archetypes (70% of 201 decks) confirms strong deck fit but low generic applicability.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | 201 decks run it consistently with Resonator Call (92% co-deck rate), making it easy to enable via archetype tutors and the Natural Resonator Normal Summon condition. (verified) |
| Combo & Conversion | 55 | No combo data supplied; inferred from deck partners (Synchro bosses, archetype enablers) and typical extender role: Red Warg adds one body for material/Synchro fodder but no combo examples confirm how far the line extends. (inferred) |
| Resource Economy | 60 | Costs zero to Special Summon; the Normal Summon of a Resonator is a cost incurred anyway in the archetype, making Red Warg a free bonus on existing deck action. (verified) |
| Effect & Interaction | 0 | Card has no opponent interaction, negation, removal, or hand-trap capability; it is a pure board-building effect. (verified) |
| Material Utility | 75 | Level-6 Fiend/FIRE body with 2200 DEF remains useful Synchro material even when blanked; fits cleanly into Resonator and Archfiend combo lines that generate Synchro bosses. (inferred) |
| Resilience & Flexibility | 55 | Once on field as a Special Summoned body, it serves as Synchro material or blocker; no inherent recursion or multi-zone utility, and low ATK limits battle presence. (inferred) |
| Deck-Building Efficiency | 80 | No garnet risk in Resonator decks (Resonator Normal Summons are core); avg 1.46 copies per deck (range 1–3) shows good redundancy and no lock mechanics. (observed) |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 62, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon once a Resonator is Normal Summoned, scaling cleanly with core archetype plays.
- Searchable via Resonator Call and other archetype tutors (92% deck co-occurrence).
- Level-6 Fiend body with solid 2200 DEF provides reliable Synchro material in lines generating bosses.
- Zero brick risk or self-locking restrictions; runs efficiently in its home archetype.
- Consistent inclusion across 201 recent decks indicates proven, practical value in Resonator and Archfiend lines.
Weaknesses
- Halved ATK (700 after summon) removes all battle pressure; purely a support piece.
- No opponent interaction (no negation, removal, or hand-trap effect); board-building only.
- Heavily concentrated in Resonator (40.8%) and Archfiend (28.9%) archetypes; minimal generic applicability.
- Triggered effect requires Normal Summon of another Resonator; unusable if the archetype's setup is disrupted.
- No combo data supplied; centrality and efficiency within combo lines remain text-inference only.
Counters / choke points
- Ash Blossom & Joyous Spring can negate the Normal Summon of a Resonator, preventing Red Warg's activation.
- Veiler or Impermanence on the Resonator Normal Summon chain.
Best use
Extender / Material body for Synchro combo lines. Decks: Resonator, Archfiend.
Evidence & gaps
- Verified: Card text: 'When you Normal Summon a Resonator monster: You can Special Summon this card from your hand, but its ATK becomes halved.'; 201 decks run it in main deck; 0 in sideboard.; Top partners: Synkron Resonator (94% co-deck), Resonator Call (92%), Archfiend bosses (91–92%).; Primary homes: Resonator 40.8%, Archfiend 28.9% (70% of all decks).; Distribution: 124 decks with 1 copy, 61 with 2 copies, 16 with 3 copies (avg 1.46).; Gameplay type: 85.6% in type 7 (Synchro-heavy).
- Observed: Avg copies per deck: 1.46 (range 1–3).; 26 distinct archetypes run Red Warg, but top 2 account for 70% of decks.; Decks running it span 4 formats: TCG, OCG, MasterDuel, DuelLinks.; Recent inclusion: earliest 2022-10-23, latest 2026-06-05.
- Inferred: Primary role: Extender (triggered board extension on Resonator Normal Summon).; Secondary role: Material body (Level-6 Fiend/FIRE for Synchro combos, useful even effect-negated).; Combo line support: inferred from Synchro boss partners and archetype structure (no combo examples).; Deckbuilding efficiency: no garnet risk in Resonator decks (Normal Summon is core), straightforward role.; Accessibility: searchable via Resonator Call and archetype tutors; condition (Resonator Normal Summon) naturally met in home archetype.
- Data gaps: No combos supplied — combo conversion and DeckSynergy are text-inference only; no confirmation of how far combo lines extend with this card. No guides supplied — no human context on its specific role in combo guides. No banlist restrictions listed; assumed 3 copies (unlimited). No usage statistics (StatisticsCard) — archetype inclusion % inferred from 201-deck sample only, not historical data. No top-card ranking — unknown whether this card appears in recent top tournament results.






